If You Met A Yeti

hau5admin Game, Mobile

  A kid’s e-book app I worked on. Aside from creating the framework ground up, I also developed a system for user interaction where you could move the characters body parts while still respecting the bodies natural limits. I also developed an emotion system, outfit mapping system, audio system with music track ducking during narration and layered animations. Everything was …

Kid’s Think About It!

hau5admin Game, Mobile

  A series of e-books that I worked on porting over to Unity, I also worked on creating some interactive activities for the books. You can view all the app store links on the Red T Media website.

Gunjitsu VR

hau5admin Game

  This was my Capstone project for college. This is basically a rhythm based shooter in VR. We created a track editor similar to Osu’s to let anyone make tracks and a few level skins that a player can choose to play on, using any song they please. I worked on custom shaders, UI, art direction and track authoring.   …

Surround Sound Chaos

hau5admin Game

  This was a game jam game made in a group of 3. My capstone partner and I decided to use this as an opportunity to make a 2D prototype for our capstone project. The premise of the game is a 360 degree rhythm shooter and I think we translated that concept pretty well into 2D. An Xbox controller was …

Solar System

hau5admin Game

This is a solar system simulation I created to demonstrate the capabilities of a custom game engine I worked on creating in a group of 3. The game engine uses OpenGL for rendering. My main focus on this project was creating a component system (similar to Unity’s). This was achieved by using a hash set to store a list of …

Zombies

hau5admin Game

  A networked zombie wave shooter made in Unity in a group of 2. The main focus of this project was to get familiarized with coding a networked game in Unity. This was achieved using Unity’s Network Management library and utilizing SyncVars and RPC calls when necessary. I worked on movement, aiming down sights, powerups, particle systems, multiple limb hit-detection …

Black Jacket Jack

hau5admin Game, Mobile

  A 2D platformer I made with libGDX. I used Tiled level editor for editing and used box2D for physics. I optimized this game by using a texture atlas for all the animations and using collision masks to reduce physics calls. All of the input was made for a mobile device, consisting of taps and swipes to do various actions …

Utopia

hau5admin Game

  An Incomplete project made in Unity and my first attempt at 3D. I used this project as a testbed of sorts to learn all the different components in 3D projects. I learned how to; implement collision and physics within Unity, animations and callback functions, scene management, loading and rigging meshes, nav mesh, 3D particle systems and how to create …

Poke-Peggle

hau5admin Game

  A Peggle clone I made in Monogame, the major hurdle of this project was getting static circle collisions to work properly. When the angle of incidence was greater than 90 degrees and the game still detected a collision, it would create an orbiting effect. To bypass this I coded the collision response to only execute when the angle of …

Unreal Obstacle Course

hau5admin Game

  A simple obstacle course made in Unreal using blueprints. In this project I learned how to generate and model terrain and matinee animations. I also got a chance to familiarize myself with unreal engine in general and learned how to implement, timers, collisions and triggers. The recording above is very jittery due to my screen capture software, it runs …