A Peggle clone I made in Monogame, the major hurdle of this project was getting static circle collisions to work properly. When the angle of incidence was greater than 90 degrees and the game still detected a collision, it would create an orbiting effect. To bypass this I coded the collision response to only execute when the angle of …
Cataclysm
A wave based 2D space shooter I worked on in a group of 4. I worked on creating the foundation for all the base classes in the game and also created various weapons including homing missiles, helix missiles and player-guided rail turrets. I also implemented a double pass collision detection system as well as a basic enemy AI system. …