If You Met A Yeti

hau5admin Game, Mobile

  A kid’s e-book app I worked on. Aside from creating the framework ground up, I also developed a system for user interaction where you could move the characters body parts while still respecting the bodies natural limits. I also developed an emotion system, outfit mapping system, audio system with music track ducking during narration and layered animations. Everything was …

Kid’s Think About It!

hau5admin Game, Mobile

  A series of e-books that I worked on porting over to Unity, I also worked on creating some interactive activities for the books. You can view all the app store links on the Red T Media website.

Gunjitsu VR

hau5admin Game

  This was my Capstone project for college. This is basically a rhythm based shooter in VR. We created a track editor similar to Osu’s to let anyone make tracks and a few level skins that a player can choose to play on, using any song they please. I worked on custom shaders, UI, art direction and track authoring.   …

Surround Sound Chaos

hau5admin Game

  This was a game jam game made in a group of 3. My capstone partner and I decided to use this as an opportunity to make a 2D prototype for our capstone project. The premise of the game is a 360 degree rhythm shooter and I think we translated that concept pretty well into 2D. An Xbox controller was …


hau5admin Game

  A networked zombie wave shooter made in Unity in a group of 2. The main focus of this project was to get familiarized with coding a networked game in Unity. This was achieved using Unity’s Network Management library and utilizing SyncVars and RPC calls when necessary. I worked on movement, aiming down sights, powerups, particle systems, multiple limb hit-detection …


hau5admin Game

  An Incomplete project made in Unity and my first attempt at 3D. I used this project as a testbed of sorts to learn all the different components in 3D projects. I learned how to; implement collision and physics within Unity, animations and callback functions, scene management, loading and rigging meshes, nav mesh, 3D particle systems and how to create …

Cult of Easter Island

hau5admin Game

  A game jam project I was a part of for Global Game Jam 2016. Given our theme of “ritual”, we decided to make a sim game where you are a deity over an island and you could use faith (your resource) to influence the islanders to follow your suggestions, compelling them to perform heinous acts, such as sacrificing fellow …

Patient X

hau5admin Art

  A top down 2D game similar to Binding of Isaac, made in a group of 7 over the course of 2 days for Global Game Jam 2015. I worked on sprite art and animations. I also worked on programming scripted cut scene which were scrapped at the very end because of time constraints.   Credits Houshikan Yokeswaran – Sprite …