A wave based 2D space shooter I worked on in a group of 4. I worked on creating the foundation for all the base classes in the game and also created various weapons including homing missiles, helix missiles and player-guided rail turrets. I also implemented a double pass collision detection system as well as a basic enemy AI system. I also worked on making the game independent of resolution, randomizing enemy waves and changing game states.
Credits
- Houshikan Yokeswaran – Programming
- Mat Becker – Music & Programming
- Adham Kai Ahmed – Art & Programming
- Raymond Micheau – Programming