A networked zombie wave shooter made in Unity in a group of 2. The main focus of this project was to get familiarized with coding a networked game in Unity. This was achieved using Unity’s Network Management library and utilizing SyncVars and RPC calls when necessary. I worked on movement, aiming down sights, powerups, particle systems, multiple limb hit-detection on zombies and wave spawning. In the end we had a functional networked shooter with tradeable inventory between players and a text-based chat system. Our project inexplicably broke pretty close to our deadline and we had to start from scratch. This is the result of 3 days of work.
Credits
- Houshikan Yokeswaran – Programming
- Niccolo Jacinto – Programming